Regiment

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"Attacks ignore Armor X and inflict a +1 penalty to the defender's Save target (to a maximum of 6+)."

This ability is designed to crack high-value targets. Mechanically, it completely negates any automatic saves provided by the Armor X keyword. Additionally, it makes standard saves more difficult by imposing a +1 penalty to the defender's target save number (e.g., a 4+ save becomes a 5+ save).

The save penalty caps at a 6+. Anti-Armor applies this +1 save penalty to all targets it shoots at, even if the defending unit does not possess the Armor X keyword.

  • Does Anti-Armor negate the Shields X keyword?
    • No. Anti-Armor bypasses automatic saves from Armor X, but the defender may still use Shields X to re-roll any failed save dice.
  • Does the +1 penalty to save apply if the defender does not have Armor X?
    • Yes. Anti-Armor when used against non-armored targets still makes it more difficult to save against its attacks.