Transports represent APCs, gunships, or massive walkers. The transport may hold exactly one friendly Infantry unit inside it. Units must use a Move action to embark (moving into base contact) or disembark (starting in base contact). The transport may use a Special action to forcibly disembark its transported unit.
If a Transport is destroyed, the passenger is not automatically destroyed. Instead, the opponent places the transported unit anywhere in Base Contact with the wreck. The passenger unit immediately becomes Shaken.
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Can an embarked unit shoot out of the Transport?
- No, while embarked, a unit is off the table and cannot trace Line of Sight, attack, or be targeted.
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Can I Shoot immediately after Disembarking?
- Yes. Since disembarking uses a Move Action, the unit may still use its second Action Point (if it has one available) to perform a Shoot action.
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Can a unit embark and then the Transport move in the same turn?
- Yes. Units activate individually. If a unit Embarks, the Transport can later be nominated to activate and move that squad across the map.