Regiment

REGIMENT is a free, print-and-play tabletop wargame focusing on vast combined-arms battles using epic-scale miniatures. Build your army, command your forces, and recreate epic conflicts across the galaxy.

Blocking Terrain represents solid environmental features, such as massive rock formations or solid walls, that occupy a defined physical footprint within the Play Area. These obstacles function as absolute barriers to maneuverability and visibility for all Units. A Unit is strictly prohibited from entering or concluding any movement within the footprint of a Blocking Terrain piece.

  • No portion of a Unit Base may overlap the boundary of the Blocking Terrain during the resolution of any movement effect. If the intended Path of a Unit is obstructed by the terrain boundary, the player must adjust the movement to bypass the obstacle. Any movement that would result in a Base overlapping or passing through the footprint is categorized as an illegal move and cannot be resolved.
  • Blocking Terrain completely obstructs Line Of Sight. Units are prohibited from establishing a Line Of Sight through any portion of the terrain footprint to Nominate a Target positioned on the opposite side. This obstruction prevents the declaration of any offensive resolution. Line Of Sight is only established if a Trace can be drawn between Unit Bases without intersecting the Blocking Terrain boundary.
Related Topics: Line Of Sight, Movement, Terrain