Charge defines a Complex Action that enables a Unit to establish Base Contact and initiate Close Combat. To resolve this action, the Unit may perform a single Pivot to face the Target, then moves up to its maximum Move Stat along the shortest viable path to establish Base Contact. If this movement results in Base Contact with an Enemy Unit, the movement terminates immediately and a Close Combat engagement is initiated. The Charge Action provides a Dice Modifier that adds +1 die per remaining Base to the Unit’s Melee Attack Pool for the duration of the current resolution.
- Units possessing the Shaken status are prohibited from declaring a Charge Action.
- The movement must follow the shortest viable path to the intended melee target and cannot intersect the footprint of movement blocking terrain or other Units to establish contact.