A Command Roll is a mandatory check performed at the start of every Unit Activation. The player rolls 2d6 and applies the -1 Shaken Modifier to the total result as necessary. If the final sum meets or exceeds the Faction Command Value found in the Faction Roster, the result is a Pass and the Unit receives 2 Action Points. If the result is lower than the Faction Command Value, the result is a Failure and the Unit receives 1 Action Point. Action Points are immediately available for expenditure during the current Activation Phase and are removed if not utilized before the Activation concludes.
Related Topics: Actions, Factions, ShakenPlaceholder.