Cover is a defensive status representing the tactical benefit provided by environmental obstacles, dense foliage, or fortified structures. This status applies Target Modifiers to an Attacker's Hit requirement and provides defensive bonuses to a Defender's Save Rolls. Cover status is evaluated during the Declare Target stage of Attack Resolution.
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Eligibility and Determination
- Area Terrain, Depression Terrain and Structural Terrain grant the Cover status to any Unit with all its Bases positioned 50% or more within the terrain boundary.
- A Unit possessing a Dug-In Token is categorized as possessing the Cover status.
- Units with the Aerial Sub-Type are categorized as perpetually possessing the Cover status regardless of terrain proximity.
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Offensive Penalty
- An Attacker targeting a Unit that possesses the Cover status suffers a Target Modifier to the Success Threshold during the Roll To Hit stage.
- The requirement to score a Hit is increased by one. A Unit with a baseline Hit requirement of 4+ increases the threshold to a 5+.
- This penalty is subject to the universal Success Threshold limit of 6+.
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Unit Type Restrictions
- Infantry Units are eligible to receive the offensive penalties and defensive bonuses provided by the Cover status.
- Vehicle Units are ineligible to receive the benefits of environmental Cover regardless of their physical position within the Play Area.
- Units possessing the Aerial Sub-Type are a unique exception and retain the Cover status regardless of their primary Unit Type classification.
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Interaction with Actions
- The Dig-In Complex Action enables Infantry Units to generate the Cover status in open terrain.
- Upon successful resolution of a Dig-In Action, the Unit receives a Dug-In Token.
- This token provides the Cover status and a +1 modifier to the Unit's Save Stat.