Regiment

REGIMENT is a free, print-and-play tabletop wargame focusing on vast combined-arms battles using epic-scale miniatures. Build your army, command your forces, and recreate epic conflicts across the galaxy.

Cover is a defensive status representing the tactical benefit provided by environmental obstacles, dense foliage, or fortified structures. This status applies Target Modifiers to an Attacker's Hit requirement and provides defensive bonuses to a Defender's Save Rolls. Cover status is evaluated during the Declare Target stage of Attack Resolution.

  1. Eligibility and Determination

    • Area Terrain, Depression Terrain and Structural Terrain grant the Cover status to any Unit with all its Bases positioned 50% or more within the terrain boundary.
    • A Unit possessing a Dug-In Token is categorized as possessing the Cover status.
    • Units with the Aerial Sub-Type are categorized as perpetually possessing the Cover status regardless of terrain proximity.
  2. Offensive Penalty

    • An Attacker targeting a Unit that possesses the Cover status suffers a Target Modifier to the Success Threshold during the Roll To Hit stage.
    • The requirement to score a Hit is increased by one. A Unit with a baseline Hit requirement of 4+ increases the threshold to a 5+.
    • This penalty is subject to the universal Success Threshold limit of 6+.
  3. Unit Type Restrictions

    • Infantry Units are eligible to receive the offensive penalties and defensive bonuses provided by the Cover status.
    • Vehicle Units are ineligible to receive the benefits of environmental Cover regardless of their physical position within the Play Area.
    • Units possessing the Aerial Sub-Type are a unique exception and retain the Cover status regardless of their primary Unit Type classification.
  4. Interaction with Actions

    • The Dig-In Complex Action enables Infantry Units to generate the Cover status in open terrain.
    • Upon successful resolution of a Dig-In Action, the Unit receives a Dug-In Token.
    • This token provides the Cover status and a +1 modifier to the Unit's Save Stat.
Related Topics: Attack, Ranged Combat, Modifiers