Regiment

REGIMENT is a free, print-and-play tabletop wargame focusing on vast combined-arms battles using epic-scale miniatures. Build your army, command your forces, and recreate epic conflicts across the galaxy.

Dash Token{.wrap-right} Dash defines a Complex Action that enables a Unit to traverse a distance up to twice its Move Stat and receive a Dash Token immediately upon declaration. Movement is resolved in two distinct increments, each up to the Unit's maximum Move Stat. The first increment permits movement in any direction and includes an unlimited number of pivots. A Unit Dashing represents a reckless sprint on a large scale, making the entire Unit easier to hit.

  • A Unit Dashing represents a reckless sprint on a large scale, making the entire Unit easier to hit. A Dash Token applies a -1 penalty to the Unit's to-hit target, making it easier to attack (e.g., a 4+ to-hit requirement becomes a 3+).
  • The Dash Token is discarded after an Attack targeting the Unit is fully resolved or when the Unit initiates its next Activation.

If the player intends to intiate base contact with a Dash action:

  • This must be resolved during the second move increment.
  • During the second move, the Unit must travel along the shortest possible Path from its current position.
  • Before the second move, the Unit must maintain its current facing and perform no pivots after it starts moving.
  • If the shortest Path to Base Contact is obstructed by movement blocking terrain or another Unit, the movement into contact is prohibited.
Related Topics: Movement, Actions