Elevated Terrain defines environmental features, such as hills, ridgelines, or plateaus, that provide verticality within the Play Area. These features function primarily as vantage points, permitting Units to bypass specific visibility obstructions that would otherwise impede Line Of Sight at ground level. Navigating onto or across Elevated Terrain is resolved as a standard Move Action; the environment does not impose additional Move Stat penalties or speed requirements to scale these features. Occupying Elevated Terrain does not inherently grant the Cover status to a Unit.
- A Unit positioned on Elevated Terrain ignores Line Of Sight obstructions caused by intervening Units or terrain features located at a lower elevation. This mechanical advantage permits the Unit to establish visibility over Blocking Terrain features that would normally obstruct visibility for Units on the ground.
- Visibility involving Elevated Terrain is always reciprocal. If a Unit occupying an elevated feature successfully draws a Trace to a Target, that Target is categorized as having a clear Line Of Sight back to the elevated Unit for the purpose of resolving Ranged Attacks.