Friendly and Enemy categorize Unit affiliation relative to the active player. All mechanical interactions in Regiment utilize these classifications to determine the eligibility of Targets for Ranged Combat, the application of Aura effects, and the resolution of movement. A Friendly Unit is defined as any force belonging to the player currently resolving an Action or Activation. An Enemy Unit is defined as any force belonging to the opposing player.
Related Topics: Unit, Army, Factions, Blue Player, Red PlayerFriendly and Enemy
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