Open Terrain defines the default environmental state of the Play Area, representing unobstructed surfaces such as paved roads or barren plains. This classification serves as the foundational mechanical standard against which all specialized Terrain types are evaluated. A Unit occupying Open Terrain is categorized as fully exposed to potential Attack Resolution, as the environment lacks physical obstructions to hinder ballistic trajectories or provide visibility interference.
- Units resolving a Move Action, Dash, or Charge across Open Terrain utilize their full printed Move Stat without receiving any numerical penalties or distance reductions.
- Line Of Sight Traces drawn through or across Open Terrain are resolved without obstruction or accuracy Modifiers, provided no intervening Units or specialized Terrain features intersect the Path between the Attacker and the Target.
- A Unit is categorized as ineligible to receive the Cover status while positioned within Open Terrain, unless it possesses a Dug-In token.