We are officially opening the REGIMENT Open Alpha for public playtesting!
This is a critical phase in the game’s development, and your participation is the key to refining the experience. Whether you are running missions on your physical tabletop or deploying via our Tabletop Simulator module, your frontline data is exactly what we need to ensure the final ruleset is as balanced and engaging as possible.
Rules and Reference
Print and Play Materials
Tools and Digital Play
Our Playtest Objectives
During this phase, we are looking for specific feedback in the following tactical areas:
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Game Balance & Point Values: How do things feel on the table? Are units and leaders fun and interesting to play? Are certain missions or support cards providing an unfair advantage, or are they effectively driving the gameplay?
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Rules Clarity & Onboarding: Are the rules intuitive? We want to know where the friction points are—specifically how easy it was for you to "pick up and play" your first game.
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Tactical Pacing: How quickly does the game resolve? We are monitoring the flow of activation and combat to ensure the game remains snappy without losing its tactical depth.
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Future Development: Would would you like to see? We are actively seeking suggestions for future leaders, units, missions, and support card abilities to expand the roster.
How to Report In
A dedicated Playtest Section has been established on the Community Forums. Please head there to submit your After-Action Reports (AARs), bug reports, or general impressions.
Thank you for joining the REGIMENT community and helping us build this game from the ground up!