Regiment

REGIMENT is a free, print-and-play tabletop wargame focusing on vast combined-arms battles using epic-scale miniatures. Build your army, command your forces, and recreate epic conflicts across the galaxy.

Game Growth

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1 month 11 hours ago #72 by The Trade Federation
Game Growth was created by The Trade Federation
the biggest feedback I've gotten regarding this game has been this single sentence: "it looks fun, and plenty of space to grow" and I fully agree, this game has a solid foundation and I'm glad its slowly building on that....but you see I am an impatient man, I dont have the lifespan of a Hutt, or the foresight of the Jedi, I want it now!

so heres what I would love to see further down the line for this game, personal preference of course and would love to hear yours as well:

I'd like to see planetary Expansions that bolster planets, here's 4 examples:
Kashyyk: Bonus missions that include defending Woshyr trees that mean the defenders are unable to shoot units within x" of the tree, but republic and rebel factions get access to Wookie units, heavy Melee units that pack a punch with claw or Bowcaster.
Geonosis: Bonus Missions that include Defending Geonosian Hives that can produce cheap Geonosian warriors for the Empire and Separatist forces.
Endor: Bonus Mission that involves Defending sheild generators while the Enemy Rebel or Republic forces gain access to Ewok hordes with a bonus to fighting in woodlands.
Felucia: Added Aklays and Rancor stats for rampant units and rules to let them work as a third automated faction always moving to the closest enemy.
Tatooine: the option to hire exclusive units to the planet like stormtrooper dewbacks as cheap walkers and tucken raiders/Jawas to be hired by any faction.

I would love to see the heroes expanded to a whole list of famous characters but also access to cheaper standard unit like generic "Jedi Commander" so we can make our own leaders cheaper.
I would also like Bodyguard Units, perhaps with a special ability where when a bodyguard unit is destroyed a leader may move over to another unit within 6", representing the guards holding off the foe while they escape, only 1 unit per game and if taken the leader must join them if the right type (INF or Vehicle ect)

I would like to see the first order as there own faction, only the transports really change to flyers and minor design changes but still, same for the new rebel Alliance.

I would love to see more development in factions, for the Droids I would love:
BX Commando Droids as elite but expensive units
STAP riders as a quick attack scout option
Dwarf Spider Droids as slow moving turrets with Anti armour but very weak
Magnaguards as a guard unit, enabling Heroes to escape and have decent melee stats.
Hailfire Droids as quick attack heavy damage but weak armour
Persuader droids as hardier tanks that are a bit stronger than ATT's
Homing Droids as a large walker with heavy damage and a expensive challenge to AT-AT's
Vulture Droids as weaker aerial Fighters that can swarm the enemy with numbers
Tri Droids as a more expensive aerial fighter with elite stats
HMP dropship, a soft dropship that can drop off alot of droids when needed.

and gimme these Heroes:
Darth Sidous
Darth Maul
Ventress

Lastly a global Campaign would be absolutely cracking when the games up and running to let me take over the galaxy far far away in the name of the Separatists!
The following user(s) said Thank You: spacenavy90

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