- Posts: 4
- Thank you received: 4
The form auto-included with each post is optional but HIGHLY encouraged for proper data collection.
Dan(Kenobi) vs Eth(No Leader) - 10/05/2026
- Danifesto98
- Topic Author
- Offline
- New Member
-
Less
More
4 weeks 2 days ago - 4 weeks 2 days ago #28
by Danifesto98
Dan(Kenobi) vs Eth(No Leader) - 10/05/2026 was created by Danifesto98
- Player Names Involved:
Dan and Eth
- Date Played:
10/05/2026
- Did you play online or in-person?:
Online - Tabletop Simulator
- Was anything confusing or unclear?:
No
- Did you find anything frustrating?:
No
- How much do you feel luck or difference in skill level influenced the outcome of your game's result?:
I feel the match was decided largely based on player decisions, however dice rolls did affect the severity of the outcome.
- Did anything feel too strong, too weak, or just about right?:
We played with the new command rolling rules where only shaken units need to roll. CIS forces have to succeed on a 7+ whereas GAR need to succeed on a 5+. I'm assuming these differences were taken into account when initially balancing the game, but with the new system we found command rolls being made much less often. This lead to a vastly numerically superior CIS force largely make 2AP turns against a much smaller GAR force also making 2AP turns to a degree that felt a small bit uneven. However seeing this Im sure you'll compare this comment to my(Dan) army list and see its just kind of shit as well which is also true, but I stand by it that this may potentially warrant a revaluation.
- What did you find most fun in your game?:
Dan: Hit a snazzy AT-RT flank on an AAT unit, very neat.
Eth: Watching the clones fail to take out some frontline droideka's for the duration of the entire game.
- What do you feel, if anything, can be improved?:
Nothing major as of yet, still havent quite played enough games to identify pain points.
- General Feedback
We played with the new rules on your page Improving the Activation System in v0.1.1, and the 'tri-batch' system proved to be the superior method for drawing tokens(admittedly against my expectations, I assumed it'd feel a little cumbersome lol), so we both believe it should be added to the game proper. The lack of command rolls if the unit is not shaken may potentially bring about some balance issues with factions with non-6+ roll values, but that was outlined in my previous comment. Overall a good time!
Also we're aware that both armies need a leader, was a small oversight this game lol
- Share Player 1's Simple Army List:
Faction: Galactic Republic
Command Value: 5+
Points Cap: 500
ARMY LEADER
1x Obi-Wan Kenobi [70 pts]
COMBAT UNITS
1x AT-RT Walkers (2) [80 ea | 80 pts]
1x AV-7 Artillery Cannon (1) [135 ea | 135 pts]
2x Clone Troopers (3) [65 ea | 130 pts]
SUPPORT ASSETS
1x Bombing Run [65 ea | 65 pts]
MISSIONS
- Aggressive: Frontline Clash
- Defensive: Prepared Defense
- Maneuver: Meeting Engagement
TOTAL SPENT: 480 | BID: 20
- Share Player 2's Simple Army List:
Faction: Separatist Alliance
Command Value: 7+
Points Cap: 500
COMBAT UNITS
1x AAT Battle Tanks (2) [135 ea | 135 pts]
2x B1 Battle Droids (4) [60 ea | 120 pts]
2x B2 Super Battle Droids (3) [60 ea | 120 pts]
1x Droidekas (2) [90 ea | 90 pts]
SUPPORT ASSETS
1x Mortar Shelling [30 ea | 30 pts]
MISSIONS
- Aggressive: Frontline Clash
- Defensive: Prepared Defense
- Maneuver: Meeting Engagement
TOTAL SPENT: 495 | BID: 5
Dan and Eth
- Date Played:
10/05/2026
- Did you play online or in-person?:
Online - Tabletop Simulator
- Was anything confusing or unclear?:
No
- Did you find anything frustrating?:
No
- How much do you feel luck or difference in skill level influenced the outcome of your game's result?:
I feel the match was decided largely based on player decisions, however dice rolls did affect the severity of the outcome.
- Did anything feel too strong, too weak, or just about right?:
We played with the new command rolling rules where only shaken units need to roll. CIS forces have to succeed on a 7+ whereas GAR need to succeed on a 5+. I'm assuming these differences were taken into account when initially balancing the game, but with the new system we found command rolls being made much less often. This lead to a vastly numerically superior CIS force largely make 2AP turns against a much smaller GAR force also making 2AP turns to a degree that felt a small bit uneven. However seeing this Im sure you'll compare this comment to my(Dan) army list and see its just kind of shit as well which is also true, but I stand by it that this may potentially warrant a revaluation.
- What did you find most fun in your game?:
Dan: Hit a snazzy AT-RT flank on an AAT unit, very neat.
Eth: Watching the clones fail to take out some frontline droideka's for the duration of the entire game.
- What do you feel, if anything, can be improved?:
Nothing major as of yet, still havent quite played enough games to identify pain points.
- General Feedback
We played with the new rules on your page Improving the Activation System in v0.1.1, and the 'tri-batch' system proved to be the superior method for drawing tokens(admittedly against my expectations, I assumed it'd feel a little cumbersome lol), so we both believe it should be added to the game proper. The lack of command rolls if the unit is not shaken may potentially bring about some balance issues with factions with non-6+ roll values, but that was outlined in my previous comment. Overall a good time!
Also we're aware that both armies need a leader, was a small oversight this game lol
- Share Player 1's Simple Army List:
Faction: Galactic Republic
Command Value: 5+
Points Cap: 500
ARMY LEADER
1x Obi-Wan Kenobi [70 pts]
COMBAT UNITS
1x AT-RT Walkers (2) [80 ea | 80 pts]
1x AV-7 Artillery Cannon (1) [135 ea | 135 pts]
2x Clone Troopers (3) [65 ea | 130 pts]
SUPPORT ASSETS
1x Bombing Run [65 ea | 65 pts]
MISSIONS
- Aggressive: Frontline Clash
- Defensive: Prepared Defense
- Maneuver: Meeting Engagement
TOTAL SPENT: 480 | BID: 20
- Share Player 2's Simple Army List:
Faction: Separatist Alliance
Command Value: 7+
Points Cap: 500
COMBAT UNITS
1x AAT Battle Tanks (2) [135 ea | 135 pts]
2x B1 Battle Droids (4) [60 ea | 120 pts]
2x B2 Super Battle Droids (3) [60 ea | 120 pts]
1x Droidekas (2) [90 ea | 90 pts]
SUPPORT ASSETS
1x Mortar Shelling [30 ea | 30 pts]
MISSIONS
- Aggressive: Frontline Clash
- Defensive: Prepared Defense
- Maneuver: Meeting Engagement
TOTAL SPENT: 495 | BID: 5
Last edit: 4 weeks 2 days ago by Danifesto98.
The following user(s) said Thank You: spacenavy90
Please Log in or Create an account to join the conversation.
- spacenavy90
-
- Offline
- Administrator
-
- Hello world!
4 weeks 1 day ago #29
by spacenavy90
Replied by spacenavy90 on topic Dan(Kenobi) vs Eth(No Leader) - 10/05/2026
I'm very happy to hear that you both enjoyed the tri-batch system!
Very good catch with the command values feedback. When the rulebook is updated with the new activation rules all the factions were already going to be increased by +1 (so Republic from 5+ to 6+ and Separatists from 7+ to 8+).
It is likely to go up another +1 but I'd like to test with the first values first.
Very good catch with the command values feedback. When the rulebook is updated with the new activation rules all the factions were already going to be increased by +1 (so Republic from 5+ to 6+ and Separatists from 7+ to 8+).
It is likely to go up another +1 but I'd like to test with the first values first.
Please Log in or Create an account to join the conversation.
Time to create page: 0.183 seconds