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42ndGecko (TJ-55) vs Creative Spark (Vader) - 5/24/2026
- spacenavy90
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2 weeks 2 days ago - 2 weeks 2 days ago #42
by spacenavy90
42ndGecko (TJ-55) vs Creative Spark (Vader) - 5/24/2026 was created by spacenavy90
- Player Names Involved:
42ndGecko and Creative Spark
- Date Played:
5/24/2026 - 4pm to 6pm~ CST (2 hour game length)
- Did you play online or in-person?:
Played online with Tabletop Simulator.
- Was anything confusing or unclear?:
Disembarking vehicle rules can be made more clear.
- Did you find anything frustrating?:
Leader abilities feel like a point tax given their limited ability and high cost.
- How much do you feel luck or difference in skill level influenced the outcome of your game's result?:
This was Creative Spark's first ever game, and Gecko seemed in my opinion to be rolling very well, so the overall game results should be judged with a mountain of salt.
- Did anything feel too strong, too weak, or just about right?:
MTT probably too strong with Armor 3; suggest dropping to Armor 2.
AAT stats are fine, but can be overwhelming if spammed; suggest reducing to 3 max per 1000 pts.
Empire lacks Anti-Armor options and AT-ST is best suited to gain it; suggest giving AT-ST the Anti-Armor keyword and a points increase.
- What did you find most fun in your game?:
Both players really enjoyed the Tri-batch activation system. The command rolls only on shaken units cut down on the boring repetition too.
Spark said he really enjoyed the combat even despite being his first game and losing overall.
- What do you feel, if anything, can be improved?:
It didn't come up in this game but similar to some leader abilities being designed with the old command roll rules in mind, the Green and Veteran keywords could be re-evaluated too.
- Share Player 1's Simple Army List:
Faction: Galactic Empire
Command Value: 7+
Points Cap: 1000
ARMY LEADER
1x Darth Vader [55 pts]
COMBAT UNITS
2x AT-AT (1) [250 ea | 500 pts]
1x AT-ST Walkers (2) [115 ea | 115 pts]
3x Stormtroopers (3) [55 ea | 165 pts]
2x E-Web Heavy Blaster Team (1) [70 ea | 140 pts]
MISSIONS
Aggressive: Frontline Clash
Defensive: Trench Warfare
Maneuver: Breakthrough
TOTAL SPENT: 975 | BID: 25
- Share Player 2's Simple Army List:
Faction: Separatist Alliance
Command Value: 7+
Points Cap: 1000
ARMY LEADER
1x TJ-55 [60 pts]
COMBAT UNITS
4x AAT Battle Tanks (2) [135 ea | 540 pts]
2x MTT (1) [135 ea | 270 pts]
2x B1 Battle Droids (4) [60 ea | 120 pts]
MISSIONS
Aggressive: Frontline Clash
Defensive: Prepared Defense
Maneuver: Meeting Engagement
TOTAL SPENT: 990 | BID: 10
I spectated the game through a Discord stream.
Creative Spark had bid and chose Blue player. Gecko selected Frontline Clash.
Image below is from Spark's POV. Gecko sent all of his AAT units to the center and swiftly secured it. Spark did not attempt to take the right side objective but sent half his army to the left and secured it later in the game.
I do not recall the final victory token tally but Gecko won by a large margin.
42ndGecko and Creative Spark
- Date Played:
5/24/2026 - 4pm to 6pm~ CST (2 hour game length)
- Did you play online or in-person?:
Played online with Tabletop Simulator.
- Was anything confusing or unclear?:
Disembarking vehicle rules can be made more clear.
- Did you find anything frustrating?:
Leader abilities feel like a point tax given their limited ability and high cost.
- How much do you feel luck or difference in skill level influenced the outcome of your game's result?:
This was Creative Spark's first ever game, and Gecko seemed in my opinion to be rolling very well, so the overall game results should be judged with a mountain of salt.
- Did anything feel too strong, too weak, or just about right?:
MTT probably too strong with Armor 3; suggest dropping to Armor 2.
AAT stats are fine, but can be overwhelming if spammed; suggest reducing to 3 max per 1000 pts.
Empire lacks Anti-Armor options and AT-ST is best suited to gain it; suggest giving AT-ST the Anti-Armor keyword and a points increase.
- What did you find most fun in your game?:
Both players really enjoyed the Tri-batch activation system. The command rolls only on shaken units cut down on the boring repetition too.
Spark said he really enjoyed the combat even despite being his first game and losing overall.
- What do you feel, if anything, can be improved?:
It didn't come up in this game but similar to some leader abilities being designed with the old command roll rules in mind, the Green and Veteran keywords could be re-evaluated too.
- Share Player 1's Simple Army List:
Faction: Galactic Empire
Command Value: 7+
Points Cap: 1000
ARMY LEADER
1x Darth Vader [55 pts]
COMBAT UNITS
2x AT-AT (1) [250 ea | 500 pts]
1x AT-ST Walkers (2) [115 ea | 115 pts]
3x Stormtroopers (3) [55 ea | 165 pts]
2x E-Web Heavy Blaster Team (1) [70 ea | 140 pts]
MISSIONS
Aggressive: Frontline Clash
Defensive: Trench Warfare
Maneuver: Breakthrough
TOTAL SPENT: 975 | BID: 25
- Share Player 2's Simple Army List:
Faction: Separatist Alliance
Command Value: 7+
Points Cap: 1000
ARMY LEADER
1x TJ-55 [60 pts]
COMBAT UNITS
4x AAT Battle Tanks (2) [135 ea | 540 pts]
2x MTT (1) [135 ea | 270 pts]
2x B1 Battle Droids (4) [60 ea | 120 pts]
MISSIONS
Aggressive: Frontline Clash
Defensive: Prepared Defense
Maneuver: Meeting Engagement
TOTAL SPENT: 990 | BID: 10
I spectated the game through a Discord stream.
Creative Spark had bid and chose Blue player. Gecko selected Frontline Clash.
Image below is from Spark's POV. Gecko sent all of his AAT units to the center and swiftly secured it. Spark did not attempt to take the right side objective but sent half his army to the left and secured it later in the game.
I do not recall the final victory token tally but Gecko won by a large margin.
Last edit: 2 weeks 2 days ago by spacenavy90.
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