Regiment

REGIMENT is a free, print-and-play tabletop wargame focusing on vast combined-arms battles using epic-scale miniatures. Build your army, command your forces, and recreate epic conflicts across the galaxy.

"This unit may declare the Charge action against Walker targets. When doing so, ignore standard Close Combat rules and the Aerial combat restriction. Instead, roll 4 attack dice hitting on 3+ with Anti-Armor. If 3 or more hits are unsaved, the Walker is destroyed. Otherwise, apply wounds normally. The unit is then pushed back 1" from the target."

A highly specific, cinematic takedown maneuver. When this unit declares a Charge action against a Walker unit, it suspends standard melee rules. Instead, it rolls a flat 4 dice hitting on 3+ with the Anti-Armor keyword. If 3 or more of these hits are left unsaved, the Walker is instantly destroyed regardless of remaining wounds.

If the attacker scores 1 or 2 unsaved hits, the instant-destroy effect fails, and the Walker simply takes 1 or 2 standard Wounds as usual.

  • Can the Walker use Shields X to re-rolls save against a Tow-Cable attack?

    • Yes, the Walker makes its saving throws and re-rolls as normal against incoming hits.
  • Can Tactical Points (TP) be used to influence the roll results?

    • Yes, TP can be used on any dice in this sequence by the attacker or defender.

Rebel Alliance