The Activation Phase defines the initial sequence of a Round where players resolve Unit actions via a randomized Initiative Token Pool. This phase initiates following the completion of any pre-Round setup and persists until all eligible forces have finalized their individual resolution sequences.
- Players must determine total force counts at the commencement of the phase. If the discrepancy between army sizes is 3 or more Units, the player possessing the larger force is subject to Bulk Activation and must resolve the Activation of two Units instead of one whenever a matching Initiative Token is drawn.
- Initiative Tokens are drawn from the pool one at a time; the player matching the faction depicted on the token must Nominate a friendly Unit and resolve its full Activation.
- Every Unit is restricted to exactly one Activation per Round. Once a Unit has finalized its sequence, it is marked with an Activated Token and is ineligible for further nomination.
- The Activation Phase concludes immediately upon the exhaustion of the Initiative Token Pool and the finalization of all nominated sequences. The match then proceeds to the End Phase.