Area Terrain defines environmental zones, such as forests or smoke, that occupy a fixed footprint within the Play Area. This terrain type provides defensive modifiers to Units and acts as a conditional obstacle for Line Of Sight resolution. A Unit is eligible to receive the Cover modifier if all its Bases are positioned 50% or more within the perimeter of the Area Terrain. Line Of Sight interactions are governed by the relative positions of the Attacker and the Target regarding the Area Terrain boundary.
- A Unit may draw Line Of Sight into Area Terrain to Nominate a Target located inside the boundary. A Unit positioned inside Area Terrain may draw Line Of Sight out of the boundary to Nominate a Target outside.
- Line Of Sight is blocked if the Trace passes entirely through an Area Terrain piece to reach a Target positioned on the opposite side of the terrain footprint.