Army Building is the sequence for constructing a legal force for play. This process initiates with the establishment of a Points Cap, which defines the maximum allowable cumulative Point Cost for all Units, Leaders, and Support Cards included within an army list. A standard match utilizes a 1000 point limit. After the Points Cap is established, each player selects one Faction. All Units and assets must be drawn from the associated Faction Roster; a list is restricted to a single Faction Roster and cannot include assets from other rosters.
Faction Rosters define individual Unit Quotas, which are expressed as a minimum and maximum percentage of the total Points Cap. A player must allocate points so that the sum of the costs for a specific Unit type falls within these defined thresholds. Percentages for Unit Quotas are always calculated against the initial agreed Points Cap regardless of the final total of points spent by the player.
Each army must include exactly one Leader. A Leader is added to an army by being assigned as a Leader Attachment to a valid Parent Unit as specified on the Leader Profile. The Point Cost of the Leader Attachment is added to the total Point Cost of the army list. A player is prohibited from including more than one Leader in their army list.
Support Cards represent off-table assets and are subject to specific restrictions during construction.
- Support Point Limit: The total combined Point Cost of all selected Support Cards cannot exceed 15% of the agreed Points Cap.
- Support Quantity Limit: A player is restricted to a maximum quantity of one Support Card for every 250 points of the Points Cap. In a standard 1000 point engagement, this results in a maximum of four Support Cards per player.
A player must select three Mission Cards, choosing exactly one from each of the following categories: Aggressive, Defensive, and Maneuver. These Mission Cards remain secret from the opponent until player colors are finalized.
Upon the commencement of play, players reveal their total points spent to determine the Strategic Bid. The player who has spent the lower number of points is the winner of the Strategic Bid. If the total points spent by both players are equal, the winner of the Strategic Bid is determined by a randomized method. The winner of the Strategic Bid must choose to be either the Red Player or the Blue Player. Designated player colors establish the following responsibilities:
- Blue Player: The Blue Player provides their Mission Deck for the engagement.
- Red Player: The Red Player selects one Mission Card from the Blue Player’s Mission Deck to serve as the objective for the match.
- The choice of Red Player or Blue Player dictates the order in which terrain pieces are placed within the Play Area during the Terrain Setup Phase if players are not using a pre-configured table layout.
- Unspent points from the Points Cap constitute the Bid Value and do not provide any additional Tactical Points or Action Points during gameplay.
A list is only considered legal for play if it adheres to all Points Cap restrictions, Unit Quotas, Leader requirements, and Support Card limitations. The Faction Command Value and the starting Tactical Point Pool are determined by the chosen Faction Roster and remain static throughout the Army Building and engagement phases.
Related Topics: Army, Unit Stats, SetupPlaceholder.