Regiment

REGIMENT is a free, print-and-play tabletop wargame focusing on vast combined-arms battles using epic-scale miniatures. Build your army, command your forces, and recreate epic conflicts across the galaxy.

Unit Stats define the technical parameters governing the interaction between a Unit and the engine logic. These values are standardized across all individual Unit Bases comprising a Unit and serve as the baseline for mechanical resolution.

  • Unit Name

    • Specifies the designation assigned to the asset for identification within the Army List and Match.
  • Unit Size

    • Denoted by an integer in parentheses adjacent to the Unit Name.
    • Represents the starting quantity of physical Unit Bases comprising the Unit.
    • A Unit must consist of at least one or more Unit Bases.
  • Unit Classification

    • Categorizes the asset according to Unit Type and Subtype.
    • Primary Unit Types include Infantry, and Vehicle.
    • Subtypes include Aerial, Hover, Walker, and Ground.
  • Move (Mv)

    • Specifies the maximum linear distance in inches a single Unit Base is authorized to traverse during a Move Action or Simple Action.
    • If a Move Stat contains two numerical values (e.g., 14"/4"), the second integer is categorized as the Minimum Move value.
    • Units possessing a Minimum Move value must traverse at least that distance during their Activation, following a linear Path, regardless of whether a movement-related Action is declared.
  • Attack (Atk)

    • Dictates the quantity of six-sided dice assigned to each physical Unit Base to calculate the total Attack Pool for the resolution of Ranged Combat or Close Combat.
    • The left integer represents the Ranged Attack value, and the right integer represents the Melee Attack value.
    • The total quantity of dice in the pool is determined by multiplying the relevant attribute by the current quantity of surviving Unit Bases prior to the application of situational Modifiers.
  • Range (Rng)

    • Establishes distance thresholds for engagement eligibility and Target Nomination.
    • The left integer defines the Short Range boundary, and the right integer defines the Long Range boundary.
    • Any measurement exceeding the Short Range limit but residing at or within the Long Range limit applies a +1 Target Modifier penalty to the Hit requirement.
    • Target Units positioned entirely beyond the Long Range limit are categorized as Out Of Range and are ineligible for Nomination.
    • Technical verification of distance is resolved by selecting any point along the front Firing Arc of the Attacker and any point on the Target Unit Base.
  • Wound (Wnd)

    • Defines the damage capacity of an individual physical Unit Base used to determine the removal of a Casualty from the Play Area.
    • During damage resolution, when the total volume of assigned Unsaved Hits equals the Wound Stat, exactly one Unit Base is removed.
    • Any remaining Unsaved Hits are recorded as persistent Wounds applied toward the subsequent Base removal.
  • Courage (Crg)

    • Represents the technical suppression threshold used to determine the application of the Shaken status.
    • If the total quantity of Hits generated in a single Attack Resolution meets or exceeds the Courage Stat, the Unit immediately receives a Shaken Token.
    • This determination occurs immediately following the verification of successful Hits and prior to the resolution of Save Rolls.
  • Save (Sv)

    • Defines the Success Threshold for individual die results within a Defense Pool to successfully negate assigned Hits.
    • Every result that meets or exceeds the numerical Save Stat negates exactly one Hit during the damage mitigation sequence.
  • Points (Pts)

    • Specifies the numerical cost utilized for Army List construction.
    • This value determines total force strength and establishes selection priority during the Strategic Bid and Setup sequence.
  • Quota Limit

    • Defines the numerical limit or percentage restriction applied to the inclusion of a specific Unit within an Army List relative to the total recruitment point cap.
  • Keywords

    • Identify specialized abilities or technical rule overrides granted to the Unit and its constituent Unit Bases.

Example Unit Profile (2)

Vehicle - Aerial | Move: 14"/4" | Attack: 4/0 | Range: 10"/16" | Wound: 5 | Courage: 3 | Save: 4+ | Anti-Armor | 125 Pts | Limit: 0-3

Related Topics: Unit, Army Building, Movement, Attack, Courage, Range, Wounds

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