Unit Stats define the technical parameters governing the interaction between a Unit and the engine logic. These values are standardized across all individual Unit Bases comprising a Unit and serve as the baseline for mechanical resolution.
-
Unit Name
- Specifies the designation assigned to the asset for identification within the Army List and Match.
-
Unit Size
- Denoted by an integer in parentheses adjacent to the Unit Name.
- Represents the starting quantity of physical Unit Bases comprising the Unit.
- A Unit must consist of at least one or more Unit Bases.
-
Unit Classification
- Categorizes the asset according to Unit Type and Subtype.
- Primary Unit Types include Infantry, and Vehicle.
- Subtypes include Aerial, Hover, Walker, and Ground.
-
Move (Mv)
- Specifies the maximum linear distance in inches a single Unit Base is authorized to traverse during a Move Action or Simple Action.
- If a Move Stat contains two numerical values (e.g., 14"/4"), the second integer is categorized as the Minimum Move value.
- Units possessing a Minimum Move value must traverse at least that distance during their Activation, following a linear Path, regardless of whether a movement-related Action is declared.
-
Attack (Atk)
- Dictates the quantity of six-sided dice assigned to each physical Unit Base to calculate the total Attack Pool for the resolution of Ranged Combat or Close Combat.
- The left integer represents the Ranged Attack value, and the right integer represents the Melee Attack value.
- The total quantity of dice in the pool is determined by multiplying the relevant attribute by the current quantity of surviving Unit Bases prior to the application of situational Modifiers.
-
Range (Rng)
- Establishes distance thresholds for engagement eligibility and Target Nomination.
- The left integer defines the Short Range boundary, and the right integer defines the Long Range boundary.
- Any measurement exceeding the Short Range limit but residing at or within the Long Range limit applies a +1 Target Modifier penalty to the Hit requirement.
- Target Units positioned entirely beyond the Long Range limit are categorized as Out Of Range and are ineligible for Nomination.
- Technical verification of distance is resolved by selecting any point along the front Firing Arc of the Attacker and any point on the Target Unit Base.
-
Wound (Wnd)
- Defines the damage capacity of an individual physical Unit Base used to determine the removal of a Casualty from the Play Area.
- During damage resolution, when the total volume of assigned Unsaved Hits equals the Wound Stat, exactly one Unit Base is removed.
- Any remaining Unsaved Hits are recorded as persistent Wounds applied toward the subsequent Base removal.
-
Courage (Crg)
- Represents the technical suppression threshold used to determine the application of the Shaken status.
- If the total quantity of Hits generated in a single Attack Resolution meets or exceeds the Courage Stat, the Unit immediately receives a Shaken Token.
- This determination occurs immediately following the verification of successful Hits and prior to the resolution of Save Rolls.
-
Save (Sv)
- Defines the Success Threshold for individual die results within a Defense Pool to successfully negate assigned Hits.
- Every result that meets or exceeds the numerical Save Stat negates exactly one Hit during the damage mitigation sequence.
-
Points (Pts)
- Specifies the numerical cost utilized for Army List construction.
- This value determines total force strength and establishes selection priority during the Strategic Bid and Setup sequence.
-
Quota Limit
- Defines the numerical limit or percentage restriction applied to the inclusion of a specific Unit within an Army List relative to the total recruitment point cap.
-
Keywords
- Identify specialized abilities or technical rule overrides granted to the Unit and its constituent Unit Bases.
Related Topics: Unit, Army Building, Movement, Attack, Courage, Range, WoundsExample Unit Profile (2)
Vehicle - Aerial | Move: 14"/4" | Attack: 4/0 | Range: 10"/16" | Wound: 5 | Courage: 3 | Save: 4+ | Anti-Armor | 125 Pts | Limit: 0-3
Placeholder.