The Play Area defines the specific physical boundary utilized for the resolution of all procedural game mechanics and spatial interactions. Standard Match dimensions consist of a 6-foot by 3-foot surface, while Skirmish Matches utilize a 3-foot by 3-foot boundary. To facilitate Setup, the Play Area is subdivided into a 12-inch large grid and 6-inch smaller grid used to translate coordinates from the Mission Card for the placement of Objective Tokens and Deployment Zones.
- The perimeter of the Play Area serves as an absolute mechanical limit. If any individual Unit Base is moved entirely outside the designated boundary, that Unit Base is immediately categorized as Destroyed and removed from the Play Area.
- Removal due to board edge transition applies to all forms of movement resolution, including Move Actions, Dash Actions, and forced Retreats.
- Unit Bases removed in this manner are treated as permanent casualties for the calculation of the final Victory Score and the determination of remaining force strength.