Regiment

REGIMENT is a free, print-and-play tabletop wargame focusing on vast combined-arms battles using epic-scale miniatures. Build your army, command your forces, and recreate epic conflicts across the galaxy.

A Pivot defines the mechanical rotation of a Unit Base around its geometric center point. This adjustment does not consume any portion of a Unit’s authorized Move distance and is categorized as a free mechanical interaction. A player is authorized to resolve any quantity of Pivots at any stage during the resolution of a Movement action. This includes the commencement of movement to establish a Path, at any interval during Path traversal to navigate around environmental obstructions, or upon final placement within the Play Area to establish a specific orientation.

  • The physical orientation established by a Pivot determines the boundaries of the 180-degree Firing Arc and the corresponding rear 180-degree arc.
  • A Unit must establish a valid Line Of Sight Trace to a Target residing within its Firing Arc to satisfy the requirements for a Shoot Action or Ranged Attack resolution.
  • Positioning an Enemy Unit Base within the rear arc of a Unit satisfies the spatial requirement for the Flanked status, granting Target Modifier bonuses to the Attacker.
  • Precision during the execution of a Pivot is mandatory, as the final orientation of the Unit Base serves as the absolute mechanical authority for Firing Arc and Flanked calculations until the Unit resolves a subsequent movement sequence.
Related Topics: Movement, Move Action, Firing Arc, Flanked