{.wrap-right} Wounds define the permanent numerical tracking of sustained damage and the resulting removal of Unit assets. This metric tracks the physical attrition of a Unit rather than temporary status fluctuations. Each Unit Profile includes a Wound Stat that specifies the damage capacity of a single Unit Base. During the resolution of Ranged Combat or Melee Combat, individual results categorized as Unsaved Hits are assigned to the Unit as Wounds.
The removal of Unit assets is governed by a cumulative integer threshold. Assigned Wounds are added to a Unit’s current Wound Pool until the total meets or exceeds the printed Wound Stat. Upon satisfying this condition, exactly 1 physical Unit Base is removed from the Play Area as a Casualty.
- If the volume of Unsaved Hits generated in a single resolution satisfies multiple increments of the Wound Stat, the corresponding quantity of Unit Bases must be removed immediately.
- Wounds residing in the Wound Pool after a Unit Base removal that do not satisfy a subsequent increment persist on the Unit and are applied to the next damage calculation.
- A Unit is categorized as Destroyed upon the removal of its final Unit Base.
- Following the destruction of a Unit, its assigned Initiative Token is removed from the Match.