Regiment

REGIMENT is a free, print-and-play tabletop wargame focusing on vast combined-arms battles using epic-scale miniatures. Build your army, command your forces, and recreate epic conflicts across the galaxy.

A Move Action defines a Simple Action that authorizes a Unit to traverse a distance in inches up to its printed Move Stat. If the movement does not result in the establishment of Base Contact with an Enemy Unit, the Unit is permitted to resolve any quantity of Pivots during the resolution of the movement at no additional movement cost. If a Unit intends to establish Base Contact with an Enemy Unit to initiate Melee, the force must traverse along the shortest possible Path. During a move into contact, the Unit must maintain its starting orientation for the duration of the traversal.

  • The Unit is prohibited from resolving a Pivot during a Move Action into Base Contact for the purpose of achieving a Flanked status.
  • Pivots performed during a move into base contact are strictly restricted to maximizing the frontage of the Unit against the target Enemy Unit.
  • Movement terminates immediately upon any portion of a Unit Base establishing contact with an Enemy Unit Base, at which point a Melee engagement is initiated.
  • Establishing Base Contact via a Move Action does not authorize the application of Attack Pool Modifiers reserved for the Charge Action.
Related Topics: Actions, Movement, Unit Stats, Pivot