Unit Types define the categorical framework used to define how specific forces interact with the environment, Enemy Units, and the rules of engagement. Every Unit Profile is assigned one primary classification and, where applicable, a mechanical Sub-Type. These designations dictate defensive eligibility, action availability, and traversal requirements.
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Primary Classifications
- Infantry: Massed ground troop assets or emplaced weapons. Authorized to utilize Structural Terrain and uniquely eligible to resolve the Dig-In Action.
- Vehicle: Armored combat assets. Restricted from receiving Cover bonuses unless a specific rule provides a technical override. A Vehicle Unit resolving Close Combat as the Defender must subtract exactly 1 die from its Melee Attack Pool for every remaining Unit Base.
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Secondary Classifications
- Ground: Baseline traversal classification. Subject to all standard Terrain movement penalties..
- Hover / Walker: Propulsion or articulated traversal. Authorized to ignore numerical movement penalties imposed by Difficult Terrain during the resolution of movement.
- Aerial: Altitude-based operational classification.
- Visibility: Ignore all standard Line Of Sight restrictions when resolving a Trace check.
- Defense: Permanently categorized as possessing the Cover status for the duration of the Match.
- Combat Restrictions: Prohibited from declaring or resolving Close Combat. Aerial Unit Bases do not obstruct the Line Of Sight of other Units.
- Mission Limits: Prohibited from establishing Control or Contesting Objective Tokens.
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